| AddText method Adds script code to the loaded engine.
    LoadEngine must be called before any successful calls can be made to this method variable = object.AddText(code) 
      
        
          | variable | boolean | true if the operation was successful and false
          if not. Inspect lastError property for the error description - typically this will be a
          compilation error. |  
          | object | ScriptManager2 | Previously created ScriptManager2 object |  
          | code | string | Script text being added |  Remarks: 
      Code must contain full "closed" script blocks. In opther words you can not
      add the first half of a function and then the second with later call to this method. You
      can call this method many times. Thus realization of the includes or another needed
      fetures can be realized  See also: 
      C++ Helper SCPHOSTCLNT::AddCode method |